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Self-paced Advanced

Usability Engineering

4(117)
240 views
FREE
1052 min
Anytime
English
240 views
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Why enroll

This course helps you understand users better and design products they truly enjoy using.
It improves your ability to create simple, efficient, and user-friendly applications.
It is useful for anyone interested in product design, UX, startups, and technology.

Is this course for you?

You should take this if

  • You work in Automotive
  • You're a Electrical Engineering professional
  • You have 3+ years of hands-on experience in this field
  • You want to build skills in Engineering & Design, Research & Developmnet

You should skip if

  • You're new to this field with no prior experience
  • You need a different specialisation outside Electrical Engineering
  • You need live interaction with an instructor

Course details

This course introduces the fundamentals of Usability Engineering and highlights its importance in designing successful digital products. It explains how human factors influence the way users interact with products, applications, and systems in real-world environments. The course focuses on understanding user psychology, social behavior, and cognitive abilities to improve design outcomes. Learners will study key usability principles such as effectiveness, efficiency, and user satisfaction. The course also covers methods to identify user needs, expectations, and limitations. Participants will learn frameworks and techniques used for usability evaluation and user research. It explains how to collect and analyze both qualitative and quantitative usability data. Students will gain skills to transform user insights into practical and meaningful design decisions. Real-world examples are used to connect usability concepts with product development. By the end of the course, learners will be able to design user-friendly, engaging, and effective digital products.

Source: [NPTEL Youtube]

Course suitable for

Key topics covered

  • Usability Engineering – Introduction Video

  • Introduction to Usability

  • Usability – Historical Foundations

  • Standard Terminologies

  • Elements of User Experience

  • Usability in Software Development – I

  • Usability in Software Development – II

  • User-Centered Design Process – I

  • User-Centered Design Process – II

  • User-Centered Design Process – III

  • Requirement Analysis – I (A)

  • Requirement Analysis – I (B)

  • Requirement Analysis – I (C)

  • Requirement Analysis – I (D)

  • Requirement Analysis – I (E)

  • Requirement Analysis – I (F)

  • Requirement Analysis – II (A)

  • Requirement Analysis – II (B)

  • Requirement Analysis – II (C)

  • Requirement Analysis – II (D)

  • Requirement Analysis – III (A)

  • Eye Tracker

  • Demonstration of an Eye Tracking Device

  • Requirement Analysis – III (B)

  • Mapping Experiences

Course content

The course is readily available, allowing learners to start and complete it at their own pace.

25 lectures17 hr 32 min
  1. Usability Engineering [Intro Video]
    5 min
  2. Introduction to Usability
    45 min
  3. Usability - Historical Foundations
    39 min
  4. Standard Terminologies
    42 min
  5. Elements of User Experience
    36 min
  6. Usability in software development - I
    31 min
  7. Usability in software development- II
    38 min
  8. User Centered Design Process - I
    44 min
  9. User Centered Design Process - II
    47 min
  10. User Centered Design Process - III
    43 min
  11. Requirement Analysis- I (A)
    52 min
  12. Requirement Analysis- I (B)
    82 min
  13. Requirement Analysis- I (C)
    37 min
  14. Requirement Analysis I (D)
    59 min
  15. Requirement Analysis I (E)
    40 min
  16. Requirement Analysis I (F)
    32 min
  17. Requirement Analysis II (A)
    44 min
  18. Requirement Analysis II (B)
    39 min
  19. Requirement Analysis II (C)
    26 min
  20. Requirement Analysis II (D)
    34 min
  21. Requirement Analysis III (A)
    56 min
  22. Eye Tracker
    55 min
  23. Demonstration of an Eye tracking device
    54 min
  24. Requirement Analysis III (B)
    32 min
  25. Mapping Experiences
    40 min

Opportunities that await you!

Career opportunities

Why people choose EveryEng

Industry-aligned courses, expert training, hands-on learning, recognized certifications, and job opportunities-all in a flexible and supportive environment.

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Questions and Answers

A: Missed taps cascade into longer glance times, which drives eyes-off-road exposure and failed acceptance tests. Fitts’ Law predicts movement time rises with distance even if targets are bigger; pulling the buttons apart increased amplitude more than it reduced error. Tightening the layout while using physical edges or screen borders keeps error rates down without inflating movement time.

A: Skipping early hazard discovery lets unsafe interaction patterns harden into the architecture, leading to late redesigns or residual risk at launch. The standard exists to surface use errors when you can still change interaction flows, not to pad the test count or paperwork.

A: Relying on sound for a mechanical issue lets unintended engagement damage driveline components before the driver even perceives it. An auditory cue can’t add detent force or block motion; it only informs. Mechanical resistance needs its own control.

A: Underestimating difficulty leads to targets that feel fine in CAD but cause missed inputs and retests. The Shannon formulation uses log2(D/W + 1); mixing bases or flipping the ratio collapses the predicted difficulty and breaks timing estimates.